SimChurch

Signposts proudly brings you the next in the Sim line of computer games - SimChurch.

The Goal of SimChurch

SimChurch makes you the Senior Minister (SM) of a large Church. Acting as the SM, players must design contemporary worship services, maintain facilities, keep the elders and board happy, maintain satisfaction levels for members, and balance the budget. All this will attract enough “Sims” (simulated church members) for a growing prosperous Church. SimChurch dares you to build the Church your way, while surfing the waves of member’s opinion.

Build your Church

When you create a Church, a terrain is generated for you. Just use the various tools to add worship, ministry and administration zones, carparks, pews, appropriate signage, bookstore, youth room, kitchen facility, coffee shop. “Sims” (simulated church members) will soon move in and make your Church alive.

Get the big picture

At any time, you can get an overview of your Church using “consultants”, one for each indicator: community demographics, Church members demographics, popularity of each staff member, worship satisfaction, spirituality depth, theological correctness etc.

Balance the budget

As the SM, you have to decide the cost of each program and the funding levels for each ministry zones. You will also be responsible to decide on when and how you do your stewardship campaigns. But beware; every decision affects your church member’s life. Like humans, the “Sims” complain about cost of programs, SM’s and other staff. If they get too unhappy, they move out; you don’t collect as much money and the Church deteriorates.

Upgrade your Church

As you earn more money you can upgrade your Church. Purchase improved sound and vision equipment and lighting, softer pews, more land for extending your carparking, better signage, more offices, increase the size of your worship zone etc

See how you perform as a SM

Your “Sims” rate you continuously. Just have a look at your performance rating as a SM if you dare…

… Wait, there’s more !

Overcome natural (and not so natural) disasters like Mosques and other Churches moving into your suburb, Occult celebrations, The Holy Cackle phenomenon, doctrinal disagreements etc

Have great fun…

These are the general specifications for the upcoming beta product. Signposts take no responsibility for any changes in the final release game.

Coming soon to a game store near you.

7 Responses to “SimChurch”

  1. 1
    gareth Says:

    i know i can’t wait, how about you

  2. 2
    Revsparker Says:

    No no no no no
    Today is the first day of my much-needed vacation from being a real SM, and the first thing I read is this!

    very funny, Phil, in a scary kinda way.

  3. 3
    Richard Says:

    Oh, my. This sounds like my life.

    *little chuckle* If I could define the “Sims” personality types well enough, I could do some forecasting before I open my mouth at the Council.

    Blessings and peace - Richard

  4. 4
    dan Says:

    I think that the disasters could be more real life - the associate minister runs off with the SM’s wife, youth group leaders are found to be taking drugs at youth events.

    One of the criteria for assessment could be the amount of offering being given - we all know that people express their pleasure or displeasure with a SimChurch by giving offering or not.

  5. 5
    Joe Scig Says:

    When is the expansion pack coming out? I wanna see “SimChurch: The Interns” where the game zooms in and you control a high school student struggling to juggle his school commitments with those of his church. :)

  6. 6
    bill bean Says:

    Skuh - ream. Major league funny! Can I be a beta tester. Many potential expansion packs: Sim Kids Ministry, Sim Youth Ministry, Sim Worship Leader, Sim Church Conference, on and on and on.

  7. 7
    John Turner Says:

    please let me know when this game is out